Enum AsyncContinuationOptions
Specifies the behavior of an asynchronous operation continuation.
Namespace: UnityFx.Async
Assembly: UnityFx.Async-netstandard2.0.dll
Syntax
[Flags]
public enum AsyncContinuationOptions
  Fields
| Name | Description | 
|---|---|
| ExecuteOnDefaultContext | Specifies that the continuation should be executed on the default thread. Please see DefaultSynchronizationContext for more information.  | 
      
| ExecuteSynchronously | Specifies that the continuation should be executed synchronously. With this option specified, the continuation runs on the same thread that causes the antecedent operation to transition into its final state.  | 
      
| None | When no continuation options are specified, default behavior should be used when executing a continuation. I.e. continuation is executed on the same thread that scheduled it.  | 
      
| NotOnCanceled | Specifies that the continuation should not be scheduled if its antecedent was canceled.  | 
      
| NotOnFaulted | Specifies that the continuation should not be scheduled if its antecedent threw an unhandled exception.  | 
      
| NotOnRanToCompletion | Specifies that the continuation should not be scheduled if its antecedent ran to completion.  | 
      
| OnlyOnCanceled | Specifies that the continuation should be scheduled only if its antecedent was canceled.  | 
      
| OnlyOnFaulted | Specifies that the continuation should be scheduled only if its antecedent threw an unhandled exception.  | 
      
| OnlyOnRanToCompletion | Specifies that the continuation should be scheduled only if its antecedent ran to completion.  |